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World building

A bunch of artwork for OreZom Trails or as we call it OZT! I was the Creative Director, Lead Game Designer and Art Director on the game. OreZom Trails was shipped on IOS, Kindle, and Android in 2014.

a world is born!

a world is born!

Important people!

Important people!

Cars! ...In colors!

Cars! ...In colors!

Who thought this was a good idea!?

Who thought this was a good idea!?

Its hot...?

Its hot...?

OZT Hell

I wonder where I should go...

I wonder where I should go...

stuff to make games!

stuff to make games!

roadtrip!

roadtrip!

More than one place to look at!

More than one place to look at!

Humans!

Humans!

The grumpy zombie model that gave OZT it's "style"!

The grumpy zombie model that gave OZT it's "style"!

Early style exploration for the game. Two small textures one for the white guy and one for the black guy. The geo is the same just morphed. The idea was to prove out that that old trick still worked great!

Early style exploration for the game. Two small textures one for the white guy and one for the black guy. The geo is the same just morphed. The idea was to prove out that that old trick still worked great!

A second draft at a smaller game, a camp defense game where you put out traps to stop them .

A second draft at a smaller game, a camp defense game where you put out traps to stop them .

CRAZY OLD mockups using art I made for the psp days. The origins of the exploration levels. Pre Day-Z by a long shot.

CRAZY OLD mockups using art I made for the psp days. The origins of the exploration levels. Pre Day-Z by a long shot.

CRAZY OLD mockups using art I made for the psp days. This was when you could build your camps.

CRAZY OLD mockups using art I made for the psp days. This was when you could build your camps.